Ĝonquering the enemy’s home system will immediately win the war.Existing skills have been revised to suit the new combat system and new ships. Ē0 new skills, including some that limit the skills available to your enemies.Introducing new race-dependent news broadcasts and events.Ĝarriers added to the game with unique abilities – launch bombers, interceptors and escort vessels.More than 10 new alien ships and squadrons, ranging from fighters to capital ships.Ğxploration stories revised and new stories added to many systems.The skill bar at the bottom now randomly selects a “deck” of available skills, giving the game more diversity. Ě new, playable alien race (the Jalkath) with new skills and professions.You do NOT need the base game Smugglers 5: Secession to play.Top features of this stand-alone expansion: Will you fight for the survival of your race? Trade and smuggle goods to make your fortune? Or play both sides against each other for your own profit? For the right kind of captain, it’s a whole new chance for fame and fortune. The Federation has rallied a defence against the invaders, and now both sides struggle for dominance. The newcomers were swift and brutal in their assault, deploying terrifying weapons and subjugating entire systems before their victims even knew what was happening.
To the humans, they looked much like the tigers of Old Earth, and they soon proved themselves to be every bit as cunning and dangerous. Their attacks were swift and brutal and they subjugated entire systems before the Federation even knew what was happening.
Then came the Jalkath, a new alien race looking much like the tigers of Old Earth. The galaxy looked forward to a period of peace, a chance to repair the damage of a long and bitter war. After years of civil war, the Federation finally emerged victorious, crushing all rebellion. Smugglers 5: Invasion starts where the original game ended.